Grand Theft Auto
Developer - DMA Design
Publisher - ASC Games
Release date - October 1997
Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive. It was first released in Europe and North America in October 1997 for MS-DOS and Microsoft Windows. It was later re-released on 14 December 1997 in Europe and 30 June 1998 in North America for the PlayStation. It is the first instalment of the Grand Theft Auto series, a series that has sold more than 150 million units as of September 2013. The story follows a group of criminals in three fictionalised versions of US cities as they perform bank robberies, assassinations, and other crimes for their respective syndicates.
Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive. It was first released in Europe and North America in October 1997 for MS-DOS and Microsoft Windows. It was later re-released on 14 December 1997 in Europe and 30 June 1998 in North America for the PlayStation. It is the first instalment of the Grand Theft Auto series, a series that has sold more than 150 million units as of September 2013. The story follows a group of criminals in three fictionalised versions of US cities as they perform bank robberies, assassinations, and other crimes for their respective syndicates.
The game was originally intended to be named
Race'n'Chase and to be developed for the Commodore Amiga, starting in 1996. However,
it was nearly cancelled due to production issues.
Story
Grand Theft Auto takes place in 1997 in three primary settings, all of which are modelled on real locales: Liberty City is based on New York City, Vice City is based on Miami, and San Andreas is based on regions of California and Nevada. All three suffer from rampant crime and corruption, with constant feuding between the local crime syndicates, random acts of violence from street gangs, organised thievery and murder, and corrupt city officials and police officers.
Gameplay
Grand Theft Auto is made up of six levels split between the three main cities. In each level, the player's ultimate objective is to reach a target number of points, which is typically achieved by performing tasks for the city's local crime syndicate. Each level is initiated at a telephone box and has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards fewer points and may permanently seal off opportunities for more tasks. Completing missions also increases the player's "multiplier", which increases the points the player gets for doing other tasks. When the player amasses a total of $1,000,000, the next city is unlocked.
There are eight playable characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only includes the four male characters, however). In actual gameplay, there is no real difference, since all player-characters wear the identical yellow jumper, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a cheat code and alters gameplay.
The player is free to do whatever they want, but have limited lives upon doing so. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. If the player is arrested then their multiplier is halved. Unlike in later games in the series, the player can be killed, or "wasted", in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level.
Even during missions there is still some freedom as
most of the time the player is free to choose the route to take, but the
destination is usually fixed. It was this level of freedom which set Grand
Theft Auto apart from other action based computer games at the time. The PC
releases of the game allowed networked multiplayer gameplay using the IPX protocol.
Some places in the game have to be unlocked by completing missions.
Development
The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Edinburgh. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development.
Development
The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Edinburgh. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development.
The game was originally titled Race'n'Chase until Dan
and Sam Houser renamed it. It was originally planned to be released on MS-DOS,
Windows 95, PlayStation, Sega Saturn and the Nintendo 64. However, it was never
released for the two latter consoles. During the development of Grand Theft
Auto, many people overseeing the game's progress attempted to halt the
development, which led the crew at DMA Design to have to convince them to allow
them to continue.
An original design document, dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64 Miami Vice. According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce "a 3D array which can [be] used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a [separate] grid for each level", and "allow any block to be placed at any level". It was said that the world may have had to be 256×256×6 blocks.
An original design document, dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64 Miami Vice. According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make Grand Theft Auto was said to produce "a 3D array which can [be] used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a [separate] grid for each level", and "allow any block to be placed at any level". It was said that the world may have had to be 256×256×6 blocks.
The original concept of Grand Theft Auto was
"to produce a fun, addictive and fast multi-player car racing and crashing
game which uses a novel graphics method".
Gary Penn, creative director of DMA at the time
cited Elite as a major influence, "But I'd been working on Frontier, which
is very different and there were definitely other people on the team who had
things like Syndicate, Mercenary and Elite very much in their minds as well.
That combination definitely led to the more open plan structure there is now.
The game as it stands now is basically Elite in a city, but without quite the
same sense of taking on the jobs. You take on the jobs in a slightly different
way, but incredibly similar structurally. It's just a much more acceptable real
world setting. The game was cops and robbers and then that evolved fairly
quickly -- nobody wants to be the cop, it's more fun to be bad. And then that
evolved into Grand Theft Auto".
Cover art
Cover art
The cover art for Grand Theft Auto is a photograph
of a New York Police Department 1980s Plymouth Gran Fury rushing through the
intersection of Fifth Avenue and 56th Street, with Trump Tower in the
background of the picture. The same cover art was also an alternative cover for
Grand Theft Auto 2 in selected markets. There was also a cover featuring a
yellow Buick GSX. There are other covers, but the one shown above is the most
common.
Soundtrack
Soundtrack
Grand Theft Auto has seven "radio
stations", plus a police band track, which can be heard once the player
enters a car; however, each vehicle can only receive a limited number of these
radio stations. In the PlayStation port each car only had two stations.
PC players can remove the CD once the game is loaded
and replace it with an audio CD. The next time the character enters a vehicle,
a song from the CD will randomly play. This can also be done in the PlayStation
port.
The game's main theme is "Gangster Friday"
by Craig Conner, credited to the fictitious band Slumpussy, and is played on
N-CT FM. With the exception of Head Radio FM, the names of songs or the radio
station names are never mentioned in-game. However, the soundtrack is listed in
the booklet which comes with the game.
The Collector's Edition of the PC version included
the soundtrack on a separate CD. The track-listing gives the names of the
fictional radio stations, bands and their tracks, and for some of them the
fictional album that they are from.
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