Oddworld: Abe's Exoddus
Developer - Oddworld Inhabitants
Publisher - GT Interactive
Release date - November 1998
Oddworld: Abe's Exoddus is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It is a sequel to the video game Oddworld: Abe's Oddysee. It is considered a spin-off title in the Oddworld series, and not part of the main Oddworld Quintology.
Story
The events of Abe's Exoddus follow on immediately from the events of Abe's Oddysee, beginning with the protagonist standing in front of a cheering crowd having saved 99 of his brethren from RuptureFarms. Abe falls from the stage, and loses consciousness; whereupon three Mudokon spirits known as the Weirdos inform Abe that the Glukkons are using Mudokon slaves to exhume Mudokon bones at Necrum, the burial grounds of the ancient Mudokons. Abe and five friends (including an individual named Alf) cross the deserts of Oddworld, and infiltrate Necrum Mines, where Abe is separated from his friends.
Gameplay
Abe's Exoddus is a two-dimensional platform game, with many of its elements taken from the previous title, Abe's Oddysee. The game is split into screens; when the player moves into the edge of the screen, the environment is replaced, just like in the previous title. Most screens include various puzzles that must be solved through the use of Abe's unique abilities: "GameSpeak", possession, controlling mine cars, activation or deactivation of mines or levers, and rocks, grenades, or bones that can be picked up and used for different purposes. Normal abilities include creeping, walking, running, rolling, hoisting, jumping, and crouching, all of which have specific application and make up a necessary arsenal of moves.
Oddworld: Abe's Exoddus is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It is a sequel to the video game Oddworld: Abe's Oddysee. It is considered a spin-off title in the Oddworld series, and not part of the main Oddworld Quintology.
Story
The events of Abe's Exoddus follow on immediately from the events of Abe's Oddysee, beginning with the protagonist standing in front of a cheering crowd having saved 99 of his brethren from RuptureFarms. Abe falls from the stage, and loses consciousness; whereupon three Mudokon spirits known as the Weirdos inform Abe that the Glukkons are using Mudokon slaves to exhume Mudokon bones at Necrum, the burial grounds of the ancient Mudokons. Abe and five friends (including an individual named Alf) cross the deserts of Oddworld, and infiltrate Necrum Mines, where Abe is separated from his friends.
Gameplay
Abe's Exoddus is a two-dimensional platform game, with many of its elements taken from the previous title, Abe's Oddysee. The game is split into screens; when the player moves into the edge of the screen, the environment is replaced, just like in the previous title. Most screens include various puzzles that must be solved through the use of Abe's unique abilities: "GameSpeak", possession, controlling mine cars, activation or deactivation of mines or levers, and rocks, grenades, or bones that can be picked up and used for different purposes. Normal abilities include creeping, walking, running, rolling, hoisting, jumping, and crouching, all of which have specific application and make up a necessary arsenal of moves.
The game features no user interface or heads-up
display. Information is conveyed to the player through instructive screens that
can be activated by the player character, or through scrolling messages in the
background. Characters do not have hit points; instead, being attacked (such as
being shot or mauled) generally causes instant death. However, the player has
unlimited lives, and upon death will re-spawn at the last checkpoint they
reached. Abe's Exoddus includes an option to quick save which allows the player
to designate their own checkpoints, a feature which was not present in Abe's
Oddysee due to programming conflicts and which attracted criticism of that
title.
While the focus of the gameplay is surmounting
screens, there is a secondary focus on rescuing enslaved Mudokons. GameSpeak is
a pivotal ability in this respect; by pressing combinations of buttons, the
player character will utter short phrases that can be used to control allied
non-player characters—to pull extra levers, to follow the player character, to
attack enemy characters in the current screen, or simply to wait.
Unlike the first game, Mudokons have emotional states and status ailments that affect how they respond to Abe. Mudokons may be angry, wired, depressed, sick, or blind, and each state must be dealt with differently by the player. Angry, wired or depressed characters can be consoled through specific GameSpeak commands. An "angry" Mudokon (red) will either repeatedly slap nearby Mudokons or work dangerous traps and can be told to "stop it" though Abe must tell them he is "sorry" to calm them down. If a "depressed" Mudokon (blue) witnesses too many deaths of other Mudokons or if he is slapped, he will start to hit himself in the head and eventually commit suicide. Abe again can prevent this by saying "stop it" and remove the ailment by telling them he's "sorry". Both angry and depressed Mudokons will not follow Abe if he tells them to. Clouds of laughing gas will turn Mudokons "wired" (lime), causing them to hyperactively run in Abe's direction and in some cases make it harder to get past enemies. They will only calm down when slapped but the slap will have no effect if done within the gas cloud. "Sick" Mudokons will not respond to any GameSpeak command whatsoever (aside from being slapped) and can only be cured with a special chant, obtained when Abe finds a helper character. Blind Mudokons (distinguished by pale skin and with their eyes sewn shut) will keep walking in the direction of Abe's voice, and must be told to "wait" before they walk into a hazard.
Unlike the first game, Mudokons have emotional states and status ailments that affect how they respond to Abe. Mudokons may be angry, wired, depressed, sick, or blind, and each state must be dealt with differently by the player. Angry, wired or depressed characters can be consoled through specific GameSpeak commands. An "angry" Mudokon (red) will either repeatedly slap nearby Mudokons or work dangerous traps and can be told to "stop it" though Abe must tell them he is "sorry" to calm them down. If a "depressed" Mudokon (blue) witnesses too many deaths of other Mudokons or if he is slapped, he will start to hit himself in the head and eventually commit suicide. Abe again can prevent this by saying "stop it" and remove the ailment by telling them he's "sorry". Both angry and depressed Mudokons will not follow Abe if he tells them to. Clouds of laughing gas will turn Mudokons "wired" (lime), causing them to hyperactively run in Abe's direction and in some cases make it harder to get past enemies. They will only calm down when slapped but the slap will have no effect if done within the gas cloud. "Sick" Mudokons will not respond to any GameSpeak command whatsoever (aside from being slapped) and can only be cured with a special chant, obtained when Abe finds a helper character. Blind Mudokons (distinguished by pale skin and with their eyes sewn shut) will keep walking in the direction of Abe's voice, and must be told to "wait" before they walk into a hazard.
Possession is the player character's ability to take
control of certain characters in the same screen by chanting. When a character
is possessed, the player can use their abilities and weapons to find otherwise
unreachable areas or levers, kill enemies, or as part of solving puzzles.
However, when possessing a character, the player character remains immobile and
vulnerable to attack. Possessing a slig in particular sometimes has to use
voice commands to solve puzzles. This is done with an "Ackack!" which
the game refers to as 'BS' "Ay!" which is referred to in the game as
'S'BS' and a laugh. The whistling passwods have been removed from the previous
game.
The player can abandon possession of a creature at
any time. Scrabs or Paramites will be released without harm when abandoned,
while Industrialists (Sligs and Glukkons) will burst into pieces. If the player
character has drunk Soulstorm Brew, they will be able to possess their own
fart, which can then be used as a flying explosive and will detonate either
when control is abandoned, or after a period of time.
Slave Mudokons (including blind ones) are rescued through Bird Portals. If the player character chants when in the same screen as a Bird Portal, the portal will activate, and any nearby Mudokon slaves will run through it, disappearing. Rescuing Mudokons is not usually crucial to progressing through the game; however, rescuing at least 150 is necessary to get the good ending, and many secret areas revolve around rescuing a few Mudokons in particularly complex situations. There is an alternative ending known as the 'Maximum Casualties' ending. If the player kills all 278 Mudokons, the player is awarded with invincibility.
Slave Mudokons (including blind ones) are rescued through Bird Portals. If the player character chants when in the same screen as a Bird Portal, the portal will activate, and any nearby Mudokon slaves will run through it, disappearing. Rescuing Mudokons is not usually crucial to progressing through the game; however, rescuing at least 150 is necessary to get the good ending, and many secret areas revolve around rescuing a few Mudokons in particularly complex situations. There is an alternative ending known as the 'Maximum Casualties' ending. If the player kills all 278 Mudokons, the player is awarded with invincibility.
The player can also gain the ability to turn into
the Shrykull, a Mudokon supernatural demigod. Abe acquired this power at a late
stage in Abe's Oddysee. The ability is earned by sending a certain number of
Mudokons through a bird portal at once, denoted by a number circulating with
the birds. With the ability, the player can enter a screen with enemies or
explosives, chant to transform into the Shrykull, and vaporize all enemies and
hazards on the screen. Afterward, the player character turns back into Mudokon
form. Achieving the ability and doing such is necessary to get past certain
points in the game. The player can only turn into the Shrykull once each time
they earn the ability, so where and when they choose to use it is important.
Allies, enemies and wildlife
Allies in the game include Mudokons, humanoid species encountered as rescuable slaves and helpers. Normally, they will follow any GameSpeak-given order, but as described above, some Mudokons will be emotional and must be consoled by the player character first. The player character can also possess other creatures, in order to gain help with a task. For example, when possessing a Paramite, the player character can use GameSpeak to communicate with other Paramites, in much the same way as Mudokons. Scrabs also have minor abilities of GameSpeak, but are limited to shrilling, which activates the ability to attack.
Allies, enemies and wildlife
Allies in the game include Mudokons, humanoid species encountered as rescuable slaves and helpers. Normally, they will follow any GameSpeak-given order, but as described above, some Mudokons will be emotional and must be consoled by the player character first. The player character can also possess other creatures, in order to gain help with a task. For example, when possessing a Paramite, the player character can use GameSpeak to communicate with other Paramites, in much the same way as Mudokons. Scrabs also have minor abilities of GameSpeak, but are limited to shrilling, which activates the ability to attack.
Enemies in the game primarily consist of Sligs,
semi-robotic creatures who will attempt to kill the player character on sight.
Although most have mechanical legs and carry machine guns, some Sligs wear
helicopter flight packs and launch grenades. Some Sligs choose to sleep without
wearing mechanical legs, in which case they are vulnerable until they can
obtain a set. Sligs can be possessed by the player character, who can then
control the Slig and utilize its weapon. Sligs cannot see in dark shadows,
which create natural hiding places for the player character. Sligs are often
accompanied by Slogs, bipedal dog-like creatures that chase and attack the
player character on sight. Slogs can be commanded if the player possesses a
Slig, and can be ordered to attack and kill enemies. Sloggies are the puppy
form of Slogs, and are slower but just as deadly if the player character
encounters them. Slogs and Sloggies can be distracted with bones.
Other enemies include Greeters, robotic security
guards originally designed for public speaking and advertising, until they
began to attack their customers. Greeters have motion detectors, and if the
player character or another Mudokon triggers a Greeter's detector, the Greeter
will give chase and attempt to kill the victim with an electric charge.
Glukkons feature as the game's primary antagonists.
Glukkons are tall-foreheaded, humanoid creatures who are ruthless, malevolent
businessmen. They walk on their arms as their feet are located upon their
chest, and as a result they are physically defenseless and rely on Sligs to
protect and serve them. They are the owners and bosses of the industries Abe
visits throughout the game, and the masters of the Mudokon and Slig slaves.
Glukkons can be possessed by the player, and can be made to command Sligs
through GameSpeak, either to kill other characters, or to pull levers and move
platforms.
Animals and wildlife consist of the Scrabs and
aforementioned Paramites, both carnivorous predators that are encountered in
the burial vaults of Necrum. Scrabs are highly territorial and chase any other
life form on sight. Should they encounter another Scrab, a short fight ensues
in which one is killed. Paramites are pack hunters, and when the player
encounters a single Paramite, the Paramite will flee and not attack the player
unless they are cornered. When encountered in groups of two or more, Paramites
will pursue and attack the player. Paramites can be distracted with chunks of meat.
Other wildlife include the Fleeches, worm-like
creatures that live in the Oddworld underworld. When woken from sleep, they
will chase the player character and any other Mudokons, attacking with their
long tongues before swallowing the victim whole. Fleeches fear Scrabs and
Paramites and try to avoid them whenever possible. Fleeches are the only enemy
that cannot kill Abe in one hit and it is possible to run away from Fleeches
while they are attacking before they hit Abe enough to kill him, They are also
the only enemies that can navigate up platform edges. Slurgs, the lowest form
of life on Oddworld, are often found alongside Fleeches, as when stepped on by
the player character, Slurgs emit a noise that wakes Fleeches from sleep. They
can also be eaten by possessed Paramites without disturbing any nearby sleeping
Fleeches.
Development
Following the success of Abe's Oddysee, GT Interactive, the publishers of Abe's Oddysee and Abe's Exoddus, pushed for a sequel to be made by Christmas 1998. In order to meet this deadline, Abe's Exoddus was made to run on the same game engine as Abe's Oddysee, and was completed in nine months. Lorne Lanning, the director of both games, stated that "we killed ourselves getting Abe's Exoddus done in nine months. It was brutal.
Development
Following the success of Abe's Oddysee, GT Interactive, the publishers of Abe's Oddysee and Abe's Exoddus, pushed for a sequel to be made by Christmas 1998. In order to meet this deadline, Abe's Exoddus was made to run on the same game engine as Abe's Oddysee, and was completed in nine months. Lorne Lanning, the director of both games, stated that "we killed ourselves getting Abe's Exoddus done in nine months. It was brutal.
No comments:
Post a Comment