Shadow Madness
Developer - Craveyard Studios
Publisher - Crave Entertainment
Release date – April 30, 1999
Shadow Madness is a turn-based tactical role-playing video game, the first video game developed by Crave Entertainment. The game achieved mixed reviews. Shadow Madness was packaged with a separate demo disc for Jade Cocoon.
Shadow Madness is a turn-based tactical role-playing video game, the first video game developed by Crave Entertainment. The game achieved mixed reviews. Shadow Madness was packaged with a separate demo disc for Jade Cocoon.
Story
The storyline is centered on saving the world from a mysterious plague that is spreading quickly. The player takes the role as Stinger, whose town has just been destroyed. The player meets many friends and foes on their way to finding out how the chaos started and how it can be stopped.
Characters
Stinger — When the chaos wipes out his hometown, he
vows to end the chaos.
Windleaf — Joins Stinger after her secluded sylvan
village gets attacked.
Harv-5 — Robot originally created for harvesting
crops, but when the demons destroy his fields and home he sets out to find out
his purpose. His catchphrase of sorts is "There will be death."
Xero Von Moon — Mage Warrior who has been
resurrected from his deep sleep, he has no body so floats around with just his
head.
Clemett — He is a native Gadgeteer, but he didn't
agree with how they lived so went to live with humans, and when the chaos
started he vowed to protect his 'Friends'.
Jirina — She is a proud Org-Ta and a native of the
underground world known as Wyldern. Her people have been enslaved by the Darg
who turned a once peaceful land into a twisted hell. She vows to get revenge.
Gameplay
The player's party consists of three members, each with their own strengths and weaknesses. In battle, the player has a choice of using physical attacks, magic, items and escape. It plays the same on the field in terms of using inventory, moving about and talking to non-player characters.
Battles in Shadow Madness are random, but one unique
aspect of this system lets players avoid some battles. When exploring, the
growl of a monster is heard. Pressing L2 and R2 simultaneously will make
Stinger "hide" on the ground and doing this allows the player to
possibly avoid a battle altogether. Shadow Madness uses some elements of
Square's Active-Time Battle system. In particular, enemies will not wait to
attack. The maximum level of experience a character can reach is 15. Characters
can unleash powerful "summons" during battle.
Shadow Madness features 3D polygonal models on 2D
pre-rendered backgrounds, with the battle scenes taking place in a fully 3D
environment. The game includes CG cutscenes to further the storyline.
Development
Shadow Madness' development team Big Rain included Ted Woolsey, who helped script the story. Paul Reed, who wrote game's story, previously worked on the Super Nintendo action role-playing game Secret of Evermore before making Shadow Madness. He later worked on Metroid Prime for the GameCube. Most of Shadow Madness' development staff were new to the industry, learning as they went along while designing the game.
Development
Shadow Madness' development team Big Rain included Ted Woolsey, who helped script the story. Paul Reed, who wrote game's story, previously worked on the Super Nintendo action role-playing game Secret of Evermore before making Shadow Madness. He later worked on Metroid Prime for the GameCube. Most of Shadow Madness' development staff were new to the industry, learning as they went along while designing the game.
Music
Much of the music throughout Shadow Madness is deliberately dark, ambient and mood-setting. Unlike most other turn-based role-playing games, Shadow Madness has multiple battle themes, most of which are orchestral in nature.
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