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Front Mission 3
Hayama and Matsuo split the composition of the
soundtrack, with the former composing 20 tracks and the latter 26 tracks,
respectively. SHIGEKI has a sole contribution, the first track of disc one.
Front Mission 3
Developer - Square Product Development Division 6
Publisher - Square Electronic Arts
Release date - February 29, 2000
Front Mission 3 is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
Front Mission 3 is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
Front Mission 3 was the first title in the Front Mission
series to be released in North America, and the first to be released in Europe,
courtesy of Square Electronic Arts.
Story
Set in October 2112, the story of Front Mission 3 takes place in Southeast Asia, revolving around the Oceania Cooperative Union (OCU) and the People's Republic of Da Han Zhong (DHZ). Since the People's Republic of Alordesh won their independence from the O.C.U. in 2102, member-states within the union also formed their own separatist movements. Countries such as Indonesia and Singapore began voicing their anti-OCU sentiments, both through peaceful and non-peaceful means. In 2106, pro-nationalist forces in the Philippines wage war on the government and their OCU handlers. Desperate to maintain stability in the region, the O.C.U. Central Parliament allows the United States of the New Continent (USN) to send in peacekeeping forces to resolve these conflicts. Eventually, the supranational union is pushed to the breaking point in 2112 when a mysterious explosion occurs at a Japanese Defense Force (JDF) base in Japan.
There are two plots of Front Mission 3, and both revolve around Japanese wanzer test pilots Kazuki Takemura and Ryogo Kusama. Through a decision made early in the game, the player can play either the DHZ scenario or the USN scenario. The DHZ scenario stars Japanese scientist Aliciana "Alisa" Takemura, while the USN scenario revolves around scientist Emir "Emma" Kramskoi.
Story
Set in October 2112, the story of Front Mission 3 takes place in Southeast Asia, revolving around the Oceania Cooperative Union (OCU) and the People's Republic of Da Han Zhong (DHZ). Since the People's Republic of Alordesh won their independence from the O.C.U. in 2102, member-states within the union also formed their own separatist movements. Countries such as Indonesia and Singapore began voicing their anti-OCU sentiments, both through peaceful and non-peaceful means. In 2106, pro-nationalist forces in the Philippines wage war on the government and their OCU handlers. Desperate to maintain stability in the region, the O.C.U. Central Parliament allows the United States of the New Continent (USN) to send in peacekeeping forces to resolve these conflicts. Eventually, the supranational union is pushed to the breaking point in 2112 when a mysterious explosion occurs at a Japanese Defense Force (JDF) base in Japan.
There are two plots of Front Mission 3, and both revolve around Japanese wanzer test pilots Kazuki Takemura and Ryogo Kusama. Through a decision made early in the game, the player can play either the DHZ scenario or the USN scenario. The DHZ scenario stars Japanese scientist Aliciana "Alisa" Takemura, while the USN scenario revolves around scientist Emir "Emma" Kramskoi.
Although both scenarios have different characters and story
scenarios, they both share a number of events and locations in the game. Due to
its storytelling approach, it is not known which of the two scenarios is canonically
related to Front Mission 5: Scars of the War. On October 31, Kazuki begins
testing a new prototype wanzer at a Kirishima Heavy Industries test site near
Okinawa. Upon completing the test, he is informed that some construction
wanzers need to be taken to the JDF base in Yokosuka. Ryogo asks Kazuki if he
can join him in delivering the wanzers. If the player chooses to go with him,
they will play the USN scenario. If the player does not go with him, they will
play the DHZ scenario.
In either case, Kazuki and Ryogo are eventually tasked to
deliver the Kirishima prototypes to the Yokosuka base. As they ready the
wanzers for delivery, an explosion leads Kazuki to attempt going inside the
base itself. The two test pilots are eventually forced to leave the base.
Realizing that his sister Alisa was recently transferred to the base, Kazuki
and Ryogo eventually find themselves back inside the complex.
Gameplay
The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in Front Mission 3. The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. New to Front Mission 3 is the Double Feature Scenario - this allows the player to experience two different scenarios that exist independently of one another within the game's storyline. In other words, the player can play through two stories; while they may share common events and environments, the stories are largely unique and in essence are fully-fledged games.
Gameplay
The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in Front Mission 3. The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. New to Front Mission 3 is the Double Feature Scenario - this allows the player to experience two different scenarios that exist independently of one another within the game's storyline. In other words, the player can play through two stories; while they may share common events and environments, the stories are largely unique and in essence are fully-fledged games.
Front Mission 3 missions are traditional tactical RPG fare,
ranging from destroying all enemy targets to protecting a certain allied
target. Where the game differs significantly from its predecessors lies mainly
through a new combat feature - the ability to attack the pilots themselves.
During any attack, the pilot can be damaged or forcefully ejected from their
machines. The player can also have a pilot eject from their unit to fight on
foot, or hijack another machine on the battlefield. The game also changes how
skills are learned; instead of gaining experience to improve a pilot's
proficiencies, they are now learned by equipping wanzer parts and using them in
battle. When certain conditions are met, there is a random chance that a pilot
may learn a new skill from one of their wanzer parts, which can be programmed
into the wanzer's battle computer. Many gameplay features from Front Mission 2
have also been removed, greatly simplifying the overall structure of mission
play. Missions are now much smaller in scale, limiting the amount of strategic
options the player can use.
There are some returning features from Front Mission 2 that are used for mission play though, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount value depends on how many combat ranks its pilot has earned; these are earned by destroying enemy units. Links is a unique ability that allows multiple units to provide offensive support to each other during Player Phase battles. Links operates differently in Front Mission 3; a unit's pilot must have a Link-class skill and the appropriate weapons (which also acts as their linked actions) equipped. Once this condition is met, a linked battle will commence if the skill activates. Up to three units can be linked together to form one "link".
There are some returning features from Front Mission 2 that are used for mission play though, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount value depends on how many combat ranks its pilot has earned; these are earned by destroying enemy units. Links is a unique ability that allows multiple units to provide offensive support to each other during Player Phase battles. Links operates differently in Front Mission 3; a unit's pilot must have a Link-class skill and the appropriate weapons (which also acts as their linked actions) equipped. Once this condition is met, a linked battle will commence if the skill activates. Up to three units can be linked together to form one "link".
Other returning features that appear in mission play include
mission rankings and mission branching. As in Front Mission Alternative,
players are graded on how well or poorly they clear missions. While there are
incentives to perform well, the game does not reward the player with new parts
or weapons as it did in Alternative. Mission branching returns and now allow
players to choose what type of mission to play next. Aside from these, the
Network feature from Front Mission 2 returns and is greatly expanded upon.
Players can now browse through the pseudo-Internet, send and receive e-mail
messages, tinker with online files and wallpapers, or use the new Battle
Simulator feature. The Battle Simulator is a game mode where the player can
participate in VR training exercises. These drills can be used to increase the
fighting proficiencies of the player's pilots and can be taken as many times as
needed. Lastly, players can strengthen their parts with the return of the
remodeling feature. Through this, the player can augment a wanzer's armor
coating (known as "Def-C"), the accuracy of its weapons, increase its
jumping power to scale buildings, or equip it with rollers to dash on flat
surfaces quickly.
Audio
The game's musical score, Front Mission 3 Original Soundtrack, was composed and arranged by Koji Hayama, Hayato Matsuo, and SHIGEKI. It was produced by Hayama and Matsuo. The soundtrack was released on September 22, 1999, by DigiCube and has not had a re-release since. It bears the catalog number SSCX-10035.
Audio
The game's musical score, Front Mission 3 Original Soundtrack, was composed and arranged by Koji Hayama, Hayato Matsuo, and SHIGEKI. It was produced by Hayama and Matsuo. The soundtrack was released on September 22, 1999, by DigiCube and has not had a re-release since. It bears the catalog number SSCX-10035.
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