Grand Theft Auto 2
Developer - DMA Design
Publisher - Rockstar Games
Release date - 25 October 1999
Grand Theft Auto 2 is an open-world action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 30 September 1999 for Microsoft Windows, and on 22 October 1999 for the PlayStation. It is the sequel to Grand Theft Auto, part of the Grand Theft Auto series. The open world design lets players freely roam Anywhere City, the setting of the game.
Grand Theft Auto 2 is an open-world action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 30 September 1999 for Microsoft Windows, and on 22 October 1999 for the PlayStation. It is the sequel to Grand Theft Auto, part of the Grand Theft Auto series. The open world design lets players freely roam Anywhere City, the setting of the game.
The game is played from a top–down perspective and
its world is navigated on foot or by vehicle.
Story
Grand Theft Auto 2 is set in an unspecified time in a retrofuturistic metropolis referred to only as "Anywhere, USA", but the game's manual and website uses the phrase "three weeks into the future"; fictional journal entries on the Grand Theft Auto 2 website suggest the year to be 2013, but rather the in-game references suggests the game to be set in 1999.
Story
Grand Theft Auto 2 is set in an unspecified time in a retrofuturistic metropolis referred to only as "Anywhere, USA", but the game's manual and website uses the phrase "three weeks into the future"; fictional journal entries on the Grand Theft Auto 2 website suggest the year to be 2013, but rather the in-game references suggests the game to be set in 1999.
The City is split into three levels, or
"districts". The first level, Downtown, is a hub of business activity
as well as the site of a large mental institution and university. The second
area, the Residential District, contains the city's prison, a trailer park with
an Elvis-themed bar dubbed "Disgracelands", a shopping mall, and a
giant hydroelectric power plant. The third and final area is the Industrial
District; it holds a large seaport, a meat packing plant, a Nuclear Power Plant
and a Krishna temple.
There are a total of seven criminal gangs in the
game: the Zaibatsu, a corrupt corporation, is present in all three areas. The
Downtown area is also home to the Loonies, a gang of mentally ill people who
have taken over the city asylum, and the Yakuza. In the Residential area, the gangs
include SRS Scientists and the Rednecks, who live in a trailer park and drive
around in pick-ups with large Confederate flags. The Industrial area contains
the Russian Mafia and the Hare Krishna. Each gang has their own special
characteristics, car, and behaviour.
Gangs
Gangs
Grand Theft Auto 2 includes a pool of seven gangs,
with each of the city's three levels containing only a group of three gangs. The
Zaibatsu Corporation gang is included in every level, with the remaining two
different gangs. The gangs are as followed:
Zaibatsu Corporation (symbol: yellow 'Z') – A
seemingly legitimate corporation who manufacture everything from cars and
weapons to medication, but have connections to narcotics, contract-killing and
shadowy politics. Appear in all areas.
Loonies (symbol: winking smiley face) – A fanatical
collective that deals in contract killings and explosions. Appear in the first
area.
Yakuza (symbol: blue yen '¥') – Based on the real
life collective, they specialise in illegal drug distribution. Appear in the
first area.
SRS Scientists (symbol: a golden shield) – A
collective of illegal laboratories involved in weapon development, cloning,
genetic engineering, and robotics. Appear in the second area.
Rednecks (symbol: the Confederate flag) – Based on the
American stereotype, they specialise in explosives, vehicles, and moonshine.
Appear in the second area.
Russian Mafia (symbol: a red star) – Also based on
the real life collective, they specialise in contract-killing and gun running.
Appear in the third area.
Hare Krishna (symbol: an orange flower) – A group of
violent, green protesters based on the real life followers of Hare Krishna.
Appear in the third area.
Gameplay
Grand Theft Auto 2 retained the overhead viewpoint of Grand Theft Auto, as well as the car-stealing/telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score. On achieving this goal the player then can proceed to the next level. Doing missions awards the player more points than any other method but are not essential for completion of the game.
Gameplay
Grand Theft Auto 2 retained the overhead viewpoint of Grand Theft Auto, as well as the car-stealing/telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score. On achieving this goal the player then can proceed to the next level. Doing missions awards the player more points than any other method but are not essential for completion of the game.
A new feature introduced in Grand Theft Auto 2 was
doing missions for separate gangs, of which there are two new gangs for each of
the three levels of the game, and one faction which is present in all levels.
Being employed by one gang can cause distrust from others (working for gang No.
1 will incur the wrath of gang No. 2, working for gang No. 2 will cause enmity
with gang No. 3, etc.). In the original Grand Theft Auto, only the local police
pursued the player. In Grand Theft Auto 2, SWAT teams (4 Copheads) are
introduced in the Downtown District, while Special Agents (5 Copheads) and the
army (6 Copheads) are introduced in the Residential and Industrial Districts.
These additional types of law enforcement begin chasing the player as his or
her wanted level increases. The wanted level is represented by images of a
cop's head, and vary between the Windows and PlayStation versions.
Grand Theft Auto 2 introduced an improved saving technique, unlike the original game, which saved only when finishing a city. If the player entered a church with $50,000, a voice announced "Hallelujah! Another soul saved!". This notified the player that the game had been saved. If the player did not have enough money, the voice would say "Damnation! No donation, no salvation!". These messages are not heard on the PlayStation version.
Grand Theft Auto 2 introduced an improved saving technique, unlike the original game, which saved only when finishing a city. If the player entered a church with $50,000, a voice announced "Hallelujah! Another soul saved!". This notified the player that the game had been saved. If the player did not have enough money, the voice would say "Damnation! No donation, no salvation!". These messages are not heard on the PlayStation version.
Other improvements pertain to city activity. Passing
vehicles and pedestrians are no longer cosmetic parts of the environment, but
actually play a role in gameplay. Sometimes pedestrians would occasionally
enter and ride in taxis or buses. The game is noted for the behaviour of its
non-player characters. Pedestrians, gang members and the police would
occasionally engage in fights, and there are other carjackers (Green sweater)
and muggers (Red sweater with white arms) in the city.
This game introduces 'side missions' such as being a
taxi driver, bus driver, and a semi-truck driver along with retrieving 'hidden'
packages ('GTA2' Badges) or Wang Cars (play on 'wankers'), and a health meter.
Being a taxidriver would earn roughly 1 dollar per second. When standing still,
passengers could get out if they want to, and the earnings will stop. Wang Cars
only appeared in the second district. They were well hidden and usually
required the player to take a severe amount of highspeed jumps to reach the
cars, some of them parked on top of buildings. When the car was entered, the
player spawned at the Wang Cars garage, with the garagedoor of the collected
car lighting up. Collecting all cars resulted in 8 bonus vehicles parked
outside the garage. Among these were cars prepped with oilslicks, integrated
machineguns and a firetruck, living up its name as its watercannon was replaced
with a flamethrower.
Some weapons in Grand Theft Auto 2 feature a "Kill Frenzy" mission when picked up, where a player has a limited amount of time to kill a certain number of people with a particular weapon loaded. Bonuses are rewarded if the mission is successful. Also if a player finds a tank and gets in it a "Kill Frenzy" mission also starts, and finally in random parts of the city are parked special cars, and if the player gets on one he has to either kill people by running them over or kill them with any extra weapon that the car has. There is a bug involving the Kill Frenzy as it is possible to save when having it. When the game is then reloaded, the Kill Frenzy ends, but the almost unlimited ammunition remains until that same weapon is picked up or a more than usually allowed amount of ammunition is wasted.
Some weapons in Grand Theft Auto 2 feature a "Kill Frenzy" mission when picked up, where a player has a limited amount of time to kill a certain number of people with a particular weapon loaded. Bonuses are rewarded if the mission is successful. Also if a player finds a tank and gets in it a "Kill Frenzy" mission also starts, and finally in random parts of the city are parked special cars, and if the player gets on one he has to either kill people by running them over or kill them with any extra weapon that the car has. There is a bug involving the Kill Frenzy as it is possible to save when having it. When the game is then reloaded, the Kill Frenzy ends, but the almost unlimited ammunition remains until that same weapon is picked up or a more than usually allowed amount of ammunition is wasted.
The PlayStation version of Grand Theft Auto 2 is
toned down from the PC version, with lower quotas for the number of kills
needed in rampage style missions, and containing no voice acting in the saving
interface. The port also includes a feature where the player car will explode
after the player kills a large number of gang members. One mission was also
changed. Instead of the player tricking civilians into entering a bus to drive
them to a meat processing plant to be cannibalised, the victims are Hare
Krishna gang members.
As is the case with the original Grand Theft Auto
and GTA London: 1969, the player receives bonuses for running his car over
certain people without stopping or braking. A string of Elvis impersonators are
sometimes spotted walking the streets. If a player can kill them in a short
amount of time, they are awarded with a large money bonus, followed by the bold
words "ELVIS HAS LEFT THE BUILDING".
Grand Theft Auto 2 features four multiplayer modes:
Deathmatch, Team Deathmatch, Tag and Race.
There are trains in the PC version, which the
players can ride on.
Soundtrack
Each area features five radio stations from a pool of eleven, one of which is heard as the player drives most vehicles in game. Changing radio stations for preference is possible. "Head Radio" was present in the original Grand Theft Auto, Grand Theft Auto III and Grand Theft Auto: Liberty City Stories. Each gang has its own radio station that transmits within a limited area. Police vehicles, ambulances, fire trucks and tanks had no ability to listen to the radio channels. Instead, the player would hear the radio transmitter of the emergency services.
Soundtrack
Each area features five radio stations from a pool of eleven, one of which is heard as the player drives most vehicles in game. Changing radio stations for preference is possible. "Head Radio" was present in the original Grand Theft Auto, Grand Theft Auto III and Grand Theft Auto: Liberty City Stories. Each gang has its own radio station that transmits within a limited area. Police vehicles, ambulances, fire trucks and tanks had no ability to listen to the radio channels. Instead, the player would hear the radio transmitter of the emergency services.
All the music and the ads included in the game are
exclusive, following the tradition of previous games. People in charge of the
musical content were Craig Conner, Stuart Ross, Paul Scargill, Colin Anderson, Bert
Reid and Moving Shadow. Some of these producers would keep their work on
subsequent GTA releases.
The Game Boy Color version uses some real songs, one
of which is a sped up version of Back in Black by AC/DC. The Character
Selection theme is an old Brazilian song titled "Chega De Saudade".
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