Loaded
Developer - Gremlin Interactive
Publisher - Interplay Entertainment
Release date - December 12, 1995
Loaded is a science fiction-themed top-down shoot 'em up video game that was developed by Gremlin Interactive and published by Interplay. Loaded was released on December 12, 1995 on the PlayStation, and was ported to the Sega Saturn the following year. The game had origins in DC Comics as well as the more adult-orientated Vertigo Comics, and there was a small graphic novel based on the game. The six playable characters of the game are a combination of villains, anti-heroes, psychopaths, perverts, mutants, and flamboyant murderers. They are, however, the last hope to stop the intergalactic supervillain code-named F.U.B. and save the universe. The characters were created and designed with contributions from Garth Ennis of Vertigo Comics and Greg Staples of 2000AD.
Loaded is a science fiction-themed top-down shoot 'em up video game that was developed by Gremlin Interactive and published by Interplay. Loaded was released on December 12, 1995 on the PlayStation, and was ported to the Sega Saturn the following year. The game had origins in DC Comics as well as the more adult-orientated Vertigo Comics, and there was a small graphic novel based on the game. The six playable characters of the game are a combination of villains, anti-heroes, psychopaths, perverts, mutants, and flamboyant murderers. They are, however, the last hope to stop the intergalactic supervillain code-named F.U.B. and save the universe. The characters were created and designed with contributions from Garth Ennis of Vertigo Comics and Greg Staples of 2000AD.
Story
The game is set in the distant future, long after mankind has discovered faster-than-light flight and has since colonized most of the inhabitable worlds across the galaxy. F.U.B. was once a pretty uncultured and incapable catering officer with questionable sanity in the Sector Marines, often screwing up the field kitchens and dropping jars of Plusgrial fnart jiz powder into the cooking pot. F.U.B. (which stands "fat ugly boy", a name he was never able to escape) finally lost his mind on a barren desert front during a relatively minor skirmish of the last 40 years. Not wanting to let "the boys" down and unable to find any meat, F.U.B. amputated his own legs, cooked them and served them up to the soldiers in a hot broth. Despite it being the best dish he had ever created, F.U.B. was given an unconditional discharge and asked never to show his face again. Vowing to get revenge on the worlds of man for his banishment and exile, F.U.B. replaces his legs with mechanical, hydraulic-powered replacements and becomes a feared and egotistical space pirate, attracting other fragile minds to his cause. He undertakes a dramatic, bizarre and insane appearance; wearing furry dice, smoking Havana cigars and tattooing a target on his portly belly.
The six playable characters have notable differences
and derangements, but what they have in common is that they are all psychotic
mercenaries who have been framed for crimes actually committed by F.U.B. and
are now serving life sentences on an inhospitable maximum security prison
planet, the planet Raulf. F.U.B. has even taken on a new secretive identity,
joining the intergalactic prison system and working his way up the ladder by
murdering his superiors and taking their positions, and F.U.B. is now the
warden of Raulf. F.U.B. has done this so that he can pin his crimes as a space
pirate on other people, usually those who are psychotic anyway so as nobody
will notice.
The player (or two of the game's six characters, in
two player mode) must escape Raulf, chase F.U.B. and engage on a bloody odyssey
across the strange worlds of the galaxy to exact revenge on F.U.B. The
supervillain however is merely excited by this, seeing it as a challenge and a
game, and to this end he steals the most advanced machine in existence - a
machine which can toy with the very fabric of the universe, manipulate matter
and even open doorways to other dimensions. With this machine F.U.B. plans to
hold the universe to ransom, and sets up a prison break on Raulf to set things
in motion. If he can defeat a group of the most feared individuals in the galaxy
who are armed to the teeth and wanting revenge, he figures he can defeat
anyone.
Gameplay
The game features levels across fifteen different worlds and has six playable characters: Mamma, Fwank, Bounca, Vox, Butch and Cap'n Hands. Two characters may be selected in co-operative mode to complete the game. A mission briefing plays at the start of every mission, aided by a full motion video sequence. Loaded's gameplay is almost identical to that of Gauntlet, which requires the player to move room to room killing everything in sight, everything of which will try to kill the player also. Score can be increased by looting the bloodied remains of enemies. There are some puzzle and exploration elements, and power-ups and ammo can be found. The levels progress by collecting keycards capable of unlocking doors. The player can zoom in to their character by pressing R2, or zoom out by pressing L2. At the end of each level, the game tallies the player's greed factor, accuracy and body count on a 0%-100% scale in order to give the player's career prospects (ranging from as low as "social worker" to as high as "genocidal maniac", etc.) and final score.
Development
Loaded was developed by Gremlin Interactive, a British software house based in Sheffield which had previously had a successful run in developing games. Loaded and its sequel Re-Loaded would be among the last games developed by Gremlin Interactive, before it was acquired by French giant Infogrames for £24 million, and the studio in Sheffield closed. Development took place over less than a year. The game was internationally published by US-based Interplay.
A demo of Loaded was included on a demo disc bundled
with the PlayStation in Europe.
The main character design and graphics were done by
a host of comic book illustrators like Les Spink and Greg Staples (of 2000AD
fame). Interplay collaborated with DC Comics to create a 12-page novella
illustrated with the game's artwork to promote it and introduce the characters
and the game premise. The book was published bundled with DC's works at the
time and DC signed adult-orientated Vertigo Comics star Garth Ennis to write
it. The novella is now considered a collector's item.
The game was released for the Sega Saturn over a
year after the PlayStation version appeared. Asked to explain this delay,
Interplay producer Jeremy Airey stated, "A year ago, we were worried if
the Saturn was even going to do well. As of late, [Saturn sales] have picked
up. Also, when we started doing Loaded [for the] Saturn, it looked horrible. With
the new Sega libraries, Loaded looks and plays good.
Soundtrack
Loaded features 21 compositions by Neil Biggin, plus 2 tracks by Patrick (Pat) Phelan and 2 more by Pop Will Eat Itself (Kick to Kill and RSVP). The game was specially designed so that it could be placed inside a CD player and used as an audio CD (skipping Track 1 which contained the code for the game). This would then enable the listener to play the full soundtrack - including many hidden tracks and two of which were complete tracks from the Amiga CD32 version of Zool 2 (Mount Ices and Mental Block's house), another game by Gremlin. There are 25 audio tracks in total on the CD, the hidden tracks were brief demos and were never used in-game.
Loaded features 21 compositions by Neil Biggin, plus 2 tracks by Patrick (Pat) Phelan and 2 more by Pop Will Eat Itself (Kick to Kill and RSVP). The game was specially designed so that it could be placed inside a CD player and used as an audio CD (skipping Track 1 which contained the code for the game). This would then enable the listener to play the full soundtrack - including many hidden tracks and two of which were complete tracks from the Amiga CD32 version of Zool 2 (Mount Ices and Mental Block's house), another game by Gremlin. There are 25 audio tracks in total on the CD, the hidden tracks were brief demos and were never used in-game.
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