Oddworld Abe's Oddysee
Developer - Oddworld Inhabitants
Publisher - GT Interactive
Release date - September 19, 1997
Oddworld: Abe's Oddysee is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation video game console, DOS and Microsoft Windows in North America, Australia and Europe. The game was released under the title Abe a GoGo in Japan for the PlayStation by publisher SoftBank, with a PC version following in 2001. The Game Boy version of Abe's Oddysee, retitled as Oddworld Adventures, was developed by Saffire Corporation and published by GT Interactive in 1998.
Story
Abe's Oddysee begins with the eponymous protagonist as a prisoner in RuptureFarms, from which he narrates his story. He and many other Mudokons are slaves to Molluck the Glukkon, the owner of RuptureFarms: "the biggest meat-processing plant on Oddworld". Abe is a contented floor-waxer First Class and currently Employee of the Year.
At the time of the story, the ingredients of the corporation's three major "Tasty Treats" (Scrab Cakes, Paramite Pies, and Meech Munchies) are quickly running out, with the Meeches already extinct. While working late, Abe overhears Molluck's plan to use the Mudokon slaves as meat products called "Mudokon Pops!", which frightens Abe into escaping from the factory.
Characters
Abe's Oddysee includes only four named characters, and many anonymous slaves and guards. The protagonist of the game is Abe, a Mudokon slave worker born into captivity and ignorant of his people's rich history and culture. Abe is often described as a "klutz"; and his mouth is sewn shut, possibly to prevent his outcry.
Oddworld: Abe's Oddysee is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation video game console, DOS and Microsoft Windows in North America, Australia and Europe. The game was released under the title Abe a GoGo in Japan for the PlayStation by publisher SoftBank, with a PC version following in 2001. The Game Boy version of Abe's Oddysee, retitled as Oddworld Adventures, was developed by Saffire Corporation and published by GT Interactive in 1998.
Story
Abe's Oddysee begins with the eponymous protagonist as a prisoner in RuptureFarms, from which he narrates his story. He and many other Mudokons are slaves to Molluck the Glukkon, the owner of RuptureFarms: "the biggest meat-processing plant on Oddworld". Abe is a contented floor-waxer First Class and currently Employee of the Year.
At the time of the story, the ingredients of the corporation's three major "Tasty Treats" (Scrab Cakes, Paramite Pies, and Meech Munchies) are quickly running out, with the Meeches already extinct. While working late, Abe overhears Molluck's plan to use the Mudokon slaves as meat products called "Mudokon Pops!", which frightens Abe into escaping from the factory.
Characters
Abe's Oddysee includes only four named characters, and many anonymous slaves and guards. The protagonist of the game is Abe, a Mudokon slave worker born into captivity and ignorant of his people's rich history and culture. Abe is often described as a "klutz"; and his mouth is sewn shut, possibly to prevent his outcry.
During his adventure, Abe is joined by the Elum
("Mule" spelled backwards): a stubborn, loyal assistant. Abe and Elum
were originally envisioned as beginning Abe's Oddysee together, living off the
land until thrust into an industrial factory; but the developers determined that
the story was stronger should Abe come from a factory existence to self-sustenance.
A mentor enters the story in Big Face, the shaman of
the Mudokon people, who wears a large wooden mask from which his name is
derived. He saves Abe from death and sets him to rescue his compatriots and
face the trials of the Monsaic Lines, before freeing the eventual dozens of
freed slaves.
The primary antagonist of the game is Molluck the
Glukkon, the ruthless chief executive officer of the meat-packing factory
titled RuptureFarms. Because Molluck's business empire is failing in decline of
the wildlife whose meat he sells, Molluck decides to use his Mudokon slave population
in his food products.
Gameplay
Abe's Oddysee is a two-dimensional platform game in which players take control of the character Abe, to travel across separate screens: solving puzzles, navigating obstacles, and avoiding enemies. Abe will die if attacked by an enemy, touched by an obstacle, dropped from too great a height, or even holding a grenade for too long, respawning at the last checkpoint. As well as jumping to navigate areas and crouching to roll under obstacles, Abe can break into a run to jump over large gaps or escape enemies, or tiptoe to avoid disturbing enemies, adding a limited stealth element to the game. Abe can also use throwable objects such as meat, rocks or grenades to bypass enemies or destroy obstacles, though grenades have a timer and, as explained, will blow up Abe if he holds one for too long.
Gameplay
Abe's Oddysee is a two-dimensional platform game in which players take control of the character Abe, to travel across separate screens: solving puzzles, navigating obstacles, and avoiding enemies. Abe will die if attacked by an enemy, touched by an obstacle, dropped from too great a height, or even holding a grenade for too long, respawning at the last checkpoint. As well as jumping to navigate areas and crouching to roll under obstacles, Abe can break into a run to jump over large gaps or escape enemies, or tiptoe to avoid disturbing enemies, adding a limited stealth element to the game. Abe can also use throwable objects such as meat, rocks or grenades to bypass enemies or destroy obstacles, though grenades have a timer and, as explained, will blow up Abe if he holds one for too long.
Abe has the ability to telepathically control Sligs
(a type of non-player character), but can only use this in safe areas. Flying
orbs in certain areas also prevent Abe's telepathy by zapping him. Once Abe
successfully possesses a Slig, Abe can use them to attack other enemies and
activate mechanisms dangerous to himself, and can then destroy them. Abe's body
is immobile and vulnerable whilst possessing someone else, whereas if his host
is killed, control will return to Abe's body.
Along the way, the player will encounter other
Mudokons that he can rescue. By holding down the GameSpeak button and pressing
various commands, Abe can command them to follow him, stay put, and activate
mechanisms, as well as praise or scold them. Sometimes Abe will have to go
through certain procedures to persuade a certain Mudokon, such as responding to
whistles. Mudokons can be rescued by safely leading them past traps and enemies
to bird portals, which can be activated by chanting. If the player rescues at
least 50 Mudokons during the course of the game, Abe survives the ending.
Throughout the game, Abe is attacked by Sligs,
Scrabs, and Paramites. Sligs will shoot on sight, but cannot see through dark
areas; Scrabs will attack anyone in their territory; whilst Paramites will
attack in packs and become shy alone. Elums are bipedal creatures that Abe can
ride and communicate with by GameSpeak, although they will be distracted by
dripping honey. Late in the game, Abe gains the ability to transform into a
demigod 'Shrykull', which can eviscerate all on-screen enemies. Abe can use
this ability once after rescuing a certain amount of Mudokons at the same time.
Development
Oddworld: Abe's Oddysee began production in January 1995 under the working title of Soul Storm. After GT Interactive acquired publishing rights on September 12, 1996, the title was changed, first to Epic and eventually to Oddworld: Abe's Oddysee. The game had a private showing at E3 '96, but it was not until E3 '97 that journalists took note of the game and it was generally well received. The version of the game shown at E3 '97 was remarkably similar to the release version, and Abe's Oddysee had a reportedly smooth development cycle with few late changes.
Development
Oddworld: Abe's Oddysee began production in January 1995 under the working title of Soul Storm. After GT Interactive acquired publishing rights on September 12, 1996, the title was changed, first to Epic and eventually to Oddworld: Abe's Oddysee. The game had a private showing at E3 '96, but it was not until E3 '97 that journalists took note of the game and it was generally well received. The version of the game shown at E3 '97 was remarkably similar to the release version, and Abe's Oddysee had a reportedly smooth development cycle with few late changes.
The first footage creator Lorne Lanning saw of Abe's
Oddysee involved a pack of meeches chasing Abe. He said he was happy with the
animation at the time but when development was nearing completion, the studio
discovered that there was not enough disk space to include all of the species
featured in the game. The meeches were removed from the final game and identified
in the story as extinct. Another sequence under time and budget constraints
concerned the moon that Abe witnesses after his escape from the Stockyards.
Lanning explained that the CG sequence that occurs between Abe escaping
RuptureFarms and entering the Stockyards was originally accompanied by footage
of a meteor shower creating the shape of Abe's handprint, in order to imply
"greater forces that are really behind it, that are trying to send him
symbols". The budget for the game
was $4 million.
Abe's Oddysee was the first major GT title that the
UK development team, that had been taken in by GT following the acquisition of
Warner Interactive, became involved with. The testing process of the game was
unusual for GT Interactive as the British team did game play testing whilst
normally American games were only tested in Europe for language and other
compatibility issues. The soundtrack features mostly ambient music composed by
Ellen Meijers. Because of the lack of testing, the final version of the game
left behind a ledge clipping through the floor glitch, a glitch which allows
Abe to jump backwards behind screens (which is also known as a 'Stop Turn'),
and an invincibility glitch. All of these glitches can result in skipping of
Paramonia and Scrabania, which was first discovered in June 2014 on the
Microsoft Windows version of the game. Similar glitches are also found in
Oddworld: Abe's Exoddus, but the invincibility death delay glitch could only
work using a hidden cheat in the game. There are several other glitches that
can cause Abe's Mudokons not to follow Abe and some glitches related to levers
and riding platformers. Another type of invincibility glitch was found in the
re-make. The ledge glitch and the stop turn glitches were fixed.
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